Tuesday, May 20, 2008

Warhammer 40,000 Grand Tournament 2008

From CrispyBeefRibs on MWPH forum:

Date: TBA (but it will be in August)
Venue: TBA
Entrance: 500php

The Warhammer 40K Grand Tournament is a large tournament with a tight schedule. Once pairings are announced, players are expected to promptly move to their assigned table and make the best effort to complete their games before time expires. During the course of play, if you feel that your opponent has violated any game or GT rules, please contact a judge to review the incident. Once scoring sheets are turned in, judges will have little opportunity to address your concerns

BASIC RULES

Armies will consist of 1750 points using a standard force organization chart. A player may only enter one (1) army list.

The Warhammer 40K 4th Edition Rules will be used.

The following is a list of legal army choices for use in the 40K GT:
Codex: Chaos Marines
Codex: Daemonhunters
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard (including Abhuman Doctrines)
Kroot Mercs
Codex: Necrons
Codex: Orks
Codex: Space Marines (including Black Templars, Blood Angels, Dark Angels, Space Wolves, Relictors from US White Dwarf 287)
Codex: Tau Empire
Codex: Tyranids
Codex: Witchhunters (including Zealots)
Codex: Demons (my bad)
Deathwatch Kill Teams can be used, as appropriate.

The following are NOT allowed in the 40K GT:
Rules and Army Lists marked as "Trial" or "Optional"
Warhammer 40,000 Apocalypse rules
Lost and the Damned Armies
13th Company
Feral Orks
Armored Companies
Relictors Wargear found in US White Dwarf #280
Apocalypse Formations
Apocalypse Strategic Assets
Imperial Armour army lists

ForgeWorld Imperial Armor units (but not army lists) may be used with the exception of super heavy units. The actual ForgeWorld models must be used along with the latest Imperial Armor rules with one exception: Space Marine Drop Pods will use the standard GW Codex rules. Failure to use the most current rules will result in losses for all games played using incorrect rules. It is your responsibility as a player using ForgeWorld to know what the most recent rules are. Additionally, you must bring a copy of the latest rules for each of your opponents to review.
If you choose to use Imperial Armor units, you must bring a copy of their rules for each of your opponents to review.

Special Characters are allowed, assuming that they are playable at 1750 pts. (yep even those that need opponents consent are playable)

An allowance of one (1) codex previous for those armies that are released too soon for the GT. Loyalist Space Marines for example are due to come out with a new codex on August.

What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure.

Proxies (substitute models) are not allowed under any circumstances (no Mega-armoured Nobs standing in as Chaos Obliterators), nor can a player enter a tournament with a model that has not been released to the general public.

Armies MUST be fully painted to win overall champ. Models that are unassembled and unpainted (at least three colors) will not be allowed.

You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you'll need during the course of regular play.

A separate printed army list is required for the judges and each of your opponents.

All missions shall be considered "Standard".

In order to keep the tournament running on schedule, when time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.

The number of games played will be determined by the amount of players: 4 games for 9-16 players, 5 games for 17-32 players and 6 games for 33-64

For the first round ofgames, pairings will be radomly generated by the TO by any mystical way he chooses. Subsequent parings after the first round will be determined by Swiss Style pairings, meaning players of equal standing are matched up for the next round.

If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited.

The objective of tournament play is for everyone to have a good time. Players should remain courteous and patient with their opponents and the TO. Players must accept all rulings made by the TO whether or not they agree. The TO always has the final word on rules questions or debates.

SCORING

Battle Points 50%
Sportsmanship 10%
Army Composition 20%
Painting 20%

SPORTSMANSHIP

Each round, players will evaluate their opponent by certain criteria. The average score garnered will be the total score for Sportsmanship.

COMPOSITION

Players will have to submit a copy of their respective 1750 points army list to the Tournament Organizer (me) for verification and army composition scoring, at least 2 weeks prior to the date of the GT (TBA)

• Composition points will make up 20% of the Overall Score

• ALL Armies start with 20 points (all penalties are cumulative)


Total spent on HQ characters >10% of army total - Minus 1

Total spent on HQ characters >12% of army total – Minus 1

Total spent on HQ characters >15% of army total – Minus 1

Total spent on HQ characters >18% of army total – Minus 1

Each 2% (or part of) spent on HQ over 20% - Minus 1

Each 2% (or part thereof) spent on Elites over 20% - Minus 1

Each 2% (or part thereof) spent on Troops less than 40% - Minus 1

Each 2% (or part thereof) spent on Fast Attack over 20% - Minus 1

Each 2% (or part thereof) spent on Heavy Support over 20% - Minus 1

Each FO "slot" spent on Elites, Fast Attack and Heavy Support over 5 – Minus 1

Each duplicate unit that is not a Troops choice – Minus 1

Each vehicle/unit beyond 1 with front Armour Value of 13 or more – Minus 1

This will leave you with a score out of 20 points


PAINTING

Judges will evaluate and score each army based on a checklist.

PLAYER'S CHOICE VOTING

Players will have an opportunity to vote for the single army that they feel best represents the 40K hobby. The winner is the army receiving the most votes.

AWARDS

Overall Champion: Total Points. Battle Points then Sportsmanship then Painting for tiebreakers. Only FULLY PAINTED armies are eligible for this prize.

Best General: Battle Points. Sportsmanship for tiebreakers.

Best Painted: Painting Score.

Player's Choice: Most Players choice votes.

Sunday, May 18, 2008

Warhammer Grand Tournament 2008 Results

Clarence Cua and his High Elves CRUSHED ALL HIS OPPOSITION in the recently concluded Warhammer Grand Tournament 2008!


Cua brothers Clemence (left) and Clarence (right) face off during the last round


Congratulations to the winners and all who made the 2008 Warhammer Grand Tournament a resounding success!

Thanks to Lito Tan for sponsoring the tournament venue, food and prizes!

GRAND CHAMPION FOR 2008: Clarence Cua (High Elves)
BEST GENERAL: Clemence Cua (Orcs and Goblins)
BEST ARMY APPEARANCE: Naj Lucero (Bretonnians)


Naj Lucero's masterfully painted this beautiful Bretonnian army all by himself


All three winners will get an army book or codex of their choice! Grand Champion additionally wins a 25th Anniversary Warhammer shirt! For army book or codex order, please inform Ian "Kim" Navarro.



More pictures uploaded in Kim's Photobucket album for Warhammer GT 2008 here or his Multiply page here.

Wednesday, May 14, 2008

WFB Dark Elf preview photos

From Miniature Wargaming Union:






Did a little graphics tweaking work on the original pics to make the colors come out a bit.

Monday, April 21, 2008

Warhammer Grand Tournament 2008



Lito will be back from his business trip on the last half of May. To be safe, we'll schedule the WFB GT on the last week of May.

For any conflicts, please post here.

The new Daemons of Chaos army book will be out this May, but there will be difficulty in getting our stock of it in time for the GT. Storm of Chaos army lists will be allowed in the GT. Chaos Mortal armies using Daemons follow the usual Daemon rules in the Hordes of Chaos army book.

The new Vampire Counts army book is already out, but I understand the difficulty in getting a new list done for the GT. Therefore using a list made from the old army book or the new army book is allowed.

Other new army books already out include High Elves and Orcs & Goblins.


Please remember that this is a Grand Tournament. Scores are gathered from games played, painting of your army and sportsmanship.

Continue discussion on the MWPH forums.

Monday, March 31, 2008

RHGC 40k Megabattle March 2008...

A brief Battle Report (Slightly modified from MWPH Forum)

Date: March 29, 2008
Venue: RHGC HQ
The Players:

Loyalist Forces- Jesse(Luna Wolves), Ronald and Ryan (Titan Legion with Witchhunter Strike Column), Henri(Space Wolves) and Sigismund(Blood Ravens)

Forces of Chaos - Adrian(Azure Dawn(?) turned traitors), Obi(The Fallen), Romy(Dark Eldar Kabal of the Black Heart), Joel and Lance(Chaos Space Marines of Nurgle and Khorne)

The Megabattle: 12,000(!)pts per side, Apocalypse Rules

Objectives: Crypt of the Ancients in the Loyalist Deployment Zone, The Bunker in the Chaos Deployment Zone, and The Shrine of Pork in No Mans Land. Too bad there were no Orks on pilgrimage that day.

Highlights:

Four turns in a little over four hours of "everything including the kitchen sink" 40k gaming, RHGC style.

Game started with Jesse and Adrian picked out (probably being the youngest from both sides) to work out what strategic assets (whatever they are :P) will be used by both sides. Chaos won out in bidding for first turn, with minimal deployment in the Chaos deployment zone and all of Adrian's forces coming out behind enemy lines going for glory and take out the Titans early, only to be picked off by sniper fire (using the Ambush Asset). After seeing some of Adrian's dreadnoughts blowing up, Obi and I "went conservative" by deploying 1/4 of our individual forces on the side edges, with Obi's tanks, Assault Squads, Veteran Squads and my Wyches and Archon on raiders forward from our deployment zone edge to hang around near the closer objectives and provide a gauntlet to ambush any Loyalist forces who might think of advancing to contest them.

Titans and Baneblades from the Loyalists had a field day shooting, realizing after the second turn that Chaos was planning to claim two objectives (three actually, with the bunker counted as two c/o Vital Objective asset).

With the "timely" arrival of Sigis and Joel later in the afternoon, we had the opportunity to bring them in as reinforcements for both sides on the third turn, with Joel (and Lance) providing a Baneblade and 3 defilers to bulk up Chaos firepower and Sigis providing the Loyalists with the much needed objective takers.

At the second to the last turn, Sigis landed two drop pods with Terminators (Sigis went for precision over teleporting) on the Chaos Bunker, almost wiping out the Dark Eldar Warrior Squad that was close to claiming it. Only problem is, a coven of Wyches and an Archon and Haemonculus with an Incubi retinue were nearby with disintegrators, dark lances, agonizers, punishers, and... well, in short it was ugly.

At the appointed hour of game end, it was Chaos holding the Crypt (Adrian was able to sneak a landspeeder behind the Titans' backs). The Shrine of Pork was contested by The Fallen's Whirlwind, the Blood Raven Suicide Bikers (had to turbo boost across difficult terrain to get there), and a Titan. And lastly, the Chaos Bunker was claimed by the Kabal of the Black Heart, with the Terminators already on a one-way trip to Commorragh.

Good game.