Tuesday, May 20, 2008

Warhammer 40,000 Grand Tournament 2008

From CrispyBeefRibs on MWPH forum:

Date: TBA (but it will be in August)
Venue: TBA
Entrance: 500php

The Warhammer 40K Grand Tournament is a large tournament with a tight schedule. Once pairings are announced, players are expected to promptly move to their assigned table and make the best effort to complete their games before time expires. During the course of play, if you feel that your opponent has violated any game or GT rules, please contact a judge to review the incident. Once scoring sheets are turned in, judges will have little opportunity to address your concerns

BASIC RULES

Armies will consist of 1750 points using a standard force organization chart. A player may only enter one (1) army list.

The Warhammer 40K 4th Edition Rules will be used.

The following is a list of legal army choices for use in the 40K GT:
Codex: Chaos Marines
Codex: Daemonhunters
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard (including Abhuman Doctrines)
Kroot Mercs
Codex: Necrons
Codex: Orks
Codex: Space Marines (including Black Templars, Blood Angels, Dark Angels, Space Wolves, Relictors from US White Dwarf 287)
Codex: Tau Empire
Codex: Tyranids
Codex: Witchhunters (including Zealots)
Codex: Demons (my bad)
Deathwatch Kill Teams can be used, as appropriate.

The following are NOT allowed in the 40K GT:
Rules and Army Lists marked as "Trial" or "Optional"
Warhammer 40,000 Apocalypse rules
Lost and the Damned Armies
13th Company
Feral Orks
Armored Companies
Relictors Wargear found in US White Dwarf #280
Apocalypse Formations
Apocalypse Strategic Assets
Imperial Armour army lists

ForgeWorld Imperial Armor units (but not army lists) may be used with the exception of super heavy units. The actual ForgeWorld models must be used along with the latest Imperial Armor rules with one exception: Space Marine Drop Pods will use the standard GW Codex rules. Failure to use the most current rules will result in losses for all games played using incorrect rules. It is your responsibility as a player using ForgeWorld to know what the most recent rules are. Additionally, you must bring a copy of the latest rules for each of your opponents to review.
If you choose to use Imperial Armor units, you must bring a copy of their rules for each of your opponents to review.

Special Characters are allowed, assuming that they are playable at 1750 pts. (yep even those that need opponents consent are playable)

An allowance of one (1) codex previous for those armies that are released too soon for the GT. Loyalist Space Marines for example are due to come out with a new codex on August.

What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure.

Proxies (substitute models) are not allowed under any circumstances (no Mega-armoured Nobs standing in as Chaos Obliterators), nor can a player enter a tournament with a model that has not been released to the general public.

Armies MUST be fully painted to win overall champ. Models that are unassembled and unpainted (at least three colors) will not be allowed.

You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you'll need during the course of regular play.

A separate printed army list is required for the judges and each of your opponents.

All missions shall be considered "Standard".

In order to keep the tournament running on schedule, when time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.

The number of games played will be determined by the amount of players: 4 games for 9-16 players, 5 games for 17-32 players and 6 games for 33-64

For the first round ofgames, pairings will be radomly generated by the TO by any mystical way he chooses. Subsequent parings after the first round will be determined by Swiss Style pairings, meaning players of equal standing are matched up for the next round.

If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited.

The objective of tournament play is for everyone to have a good time. Players should remain courteous and patient with their opponents and the TO. Players must accept all rulings made by the TO whether or not they agree. The TO always has the final word on rules questions or debates.

SCORING

Battle Points 50%
Sportsmanship 10%
Army Composition 20%
Painting 20%

SPORTSMANSHIP

Each round, players will evaluate their opponent by certain criteria. The average score garnered will be the total score for Sportsmanship.

COMPOSITION

Players will have to submit a copy of their respective 1750 points army list to the Tournament Organizer (me) for verification and army composition scoring, at least 2 weeks prior to the date of the GT (TBA)

• Composition points will make up 20% of the Overall Score

• ALL Armies start with 20 points (all penalties are cumulative)


Total spent on HQ characters >10% of army total - Minus 1

Total spent on HQ characters >12% of army total – Minus 1

Total spent on HQ characters >15% of army total – Minus 1

Total spent on HQ characters >18% of army total – Minus 1

Each 2% (or part of) spent on HQ over 20% - Minus 1

Each 2% (or part thereof) spent on Elites over 20% - Minus 1

Each 2% (or part thereof) spent on Troops less than 40% - Minus 1

Each 2% (or part thereof) spent on Fast Attack over 20% - Minus 1

Each 2% (or part thereof) spent on Heavy Support over 20% - Minus 1

Each FO "slot" spent on Elites, Fast Attack and Heavy Support over 5 – Minus 1

Each duplicate unit that is not a Troops choice – Minus 1

Each vehicle/unit beyond 1 with front Armour Value of 13 or more – Minus 1

This will leave you with a score out of 20 points


PAINTING

Judges will evaluate and score each army based on a checklist.

PLAYER'S CHOICE VOTING

Players will have an opportunity to vote for the single army that they feel best represents the 40K hobby. The winner is the army receiving the most votes.

AWARDS

Overall Champion: Total Points. Battle Points then Sportsmanship then Painting for tiebreakers. Only FULLY PAINTED armies are eligible for this prize.

Best General: Battle Points. Sportsmanship for tiebreakers.

Best Painted: Painting Score.

Player's Choice: Most Players choice votes.

Sunday, May 18, 2008

Warhammer Grand Tournament 2008 Results

Clarence Cua and his High Elves CRUSHED ALL HIS OPPOSITION in the recently concluded Warhammer Grand Tournament 2008!


Cua brothers Clemence (left) and Clarence (right) face off during the last round


Congratulations to the winners and all who made the 2008 Warhammer Grand Tournament a resounding success!

Thanks to Lito Tan for sponsoring the tournament venue, food and prizes!

GRAND CHAMPION FOR 2008: Clarence Cua (High Elves)
BEST GENERAL: Clemence Cua (Orcs and Goblins)
BEST ARMY APPEARANCE: Naj Lucero (Bretonnians)


Naj Lucero's masterfully painted this beautiful Bretonnian army all by himself


All three winners will get an army book or codex of their choice! Grand Champion additionally wins a 25th Anniversary Warhammer shirt! For army book or codex order, please inform Ian "Kim" Navarro.



More pictures uploaded in Kim's Photobucket album for Warhammer GT 2008 here or his Multiply page here.

Wednesday, May 14, 2008

WFB Dark Elf preview photos

From Miniature Wargaming Union:






Did a little graphics tweaking work on the original pics to make the colors come out a bit.