Wednesday, January 13, 2010

Gladiator Cup League

Gladiator Rules


Groupings and Games:

1. Players will be divided in to three Groups: Galleria-North, Bunker-North and ATC-South

2. Players will be required to play seven (7) games against players within their respective Groups. Out of these games they accumulate corresponding points based on VP difference, casualties, and bonus points made available during the weeks that follow.

3. Of the 7 games, a player may be allowed only one (1) rematch, but scores from both matches will be recorded. Note: Considering the number of players per Group, this should not be a problem.

4. Games can be arranged by agreement between players and played at their convenience, with at least a third player acting as witness. With Galleria, ATC and the Bunker as very visible venues for the games, any games arranged outside these three mentioned will require validation by the third player acting as witness.

5. In true Gladiator tradition, the Primary Objective of each game is to wipe out your opponent from the face of the battlefield. Other minor objectives will be announced at the start of each gaming week.

6. A gaming week starts every Friday and ends the next Thursday where a new Weekly Bonus Objective will be announced for the next gaming week.

7. Each player will use the 1500pt list submitted.


Points to be awarded:

1. Win-Loss:

To be determined by differences in Victory Points (VP) scored for destroying enemy units. Kindly refer to page 300 of the 40k Rulebook for computing of VPs. For 1500pt games, a difference above 150VP determines the winner, while a 0-150VP difference will determine the draw.

a. Win (greater than 150VP difference): 5pts

b. Draw (0-150VP difference): 3pts each

c. Loss: 1pt


2. Casualties:

Award the following points (cumulative) to the Win-Loss score received:

a. Wiped out enemy HQ slot: +1pt

b. Wiped out enemy Elites slot: +1pt

c. Wiped out enemy Troops slot: +2pts

d. Wiped out enemy Fast Attack slot: +1pt

e. Wiped out enemy Heavy Support slot: +1pt

Kindly note that dedicated transports (Rhinos, some Landraiders, Raiders, etc.) do not count in resolving casualties nor units that do not count in the standard force organization (ex. Chaos Spawn, Lesser Daemons, etc.)

3. Bonus Points:

a. Wipeout (Remember those dedicated transports and non-counting standard force org elements? They count here.): +2pts

b. Bonus Points awarded in the Weekly Bonus Objective Scenarios (To be announced at the start of the gaming week): +2pts maximum +1pts each for a draw*

* An important note on Weekly Bonus Objective Scenarios: Points from Weekly Bonus Objective Scenarios may only be won ONCE, and may be attempted only TWICE by any one player for the given gaming week.

4. The Scorecard - Each game will be recorded as follows:

Match-up Player 1 Name Player 2 Name
Army

Win-Loss Score- -
Casualty Score- -
HQ
Elites
Troops
Fast Attack
Heavy Support
Wipeout- -
Weekly Bonus Scenario -
( )

Total Score -

Signature ______________ _____________

Witness ________________

Games will be recorded and validated by representatives assigned to the three Groups, a copy of which will be given to the Grand Dictator where the official scores will be posted (hopefully) on a regular basis.

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