Wednesday, July 28, 2010

Drums of War Part II (Sunday, July 25, 2010)

The Drums of War have sounded once again as Fantasy players have once again answered the call for WAR in the 8th Age of the Warhammer World. The tables shuddered with the battles being fought on them as armies clashed again at what was simply the beginning of Fantasy season amidst the pouring rain within our own world.

Those who came by were:
Jun (Chaos)
Lance (Orcs)
Patrick (Dwarves)
Henri (Dwarves)
Lito (Oberon) (Tomb Kings)
Joel (Wood Elves)

The games were long and bloody, and I had the honor of once again facing Juns' Chaos Warriors in a grudge match (the grudge was mine as he slaughtered my forces in our previous encounter). This time, we played the "Blood and Glory" mission which involved Fortitude points, and I was torn asunder once again when his Chaos Knights, which included his Battle Standard Bearer and his Chaos Lord faced off against my Orc Warboss, his Wyvern, and the Black Orc Elite. His forces routred mine with much help (which is partly but not totally the reason why I was defeated) from a nearby Banestone which gave him a +1 to wound bonus against my troops. Twenty Black Orcs fell in a single round of combat, and the Orc forces were routed in that epic final turn, leaving nothing but a rock lobba crew to carry word of the Chaos victory over the Greenskin Horde.

Jun's Chaos forces then set their eyes upon the Tomb Kings of Oberon, which he defeated through the sheer toughness and brutality of his Chaos Knights, which tore after regiment after regiment of troops. The undead fought to a man (skeleton) but could not withstand the wrath of the Chaos Gods.

Henri's dwarves were not far...and the conquering Jun set his sights there.

My orcish forces fled south upon tasting defeat, and encountered a dwarven force awaiting them there in the harsh, Khemrian sands. The mission was to claim the watch tower in the middle which would either serve as a means for the dwarves to establish a base there, or for the orc forces to finally claim a scratching post for their Warboss' pet Wyvern. The dwarves got there first, as the watch tower was first occuppied by a regiment of Slayers, the perfect troops for missions involving dying to a man. Die to a man they did as the black orcs came in and ripped them up, tearing through rank and file in the brawl within the watch tower.

On the outskirts of the tower, the warboss and his wyvern charge ahead the rest of the horde on the eastern flank, only to be beaten to the organ gun it was aiming for by a rock lobba shot from the back, allowing the wyvern to turn its sights upon the Thunderers who fled from the sight of a destroyed organ gun. The green tide advanced though the board as per the example of the Warboss, with wolf riders riding up the east and aiming for the cannon crew.

The dwarven forces rallied and advanced toward the crucial strategic point at the center of the map. They fired metal into the green tide, never quite hitting their mark but hitting something else entirely as was inevitable in the sea of bodies.

The orcs were undettered by the hail of bullets as they threw themselves into the maelstrom. The orcs on the currently successful eastern flank charged at a dwarven warrior block, only to be joined by the Warboss, his wyvern, and the wolf riders who were successful in destroying the artillery base of the dwarves. The dwarves were quickly routed, but the orcs were still in a deep mess as they would soon be confronted against the dwarven elite: The Ironbreakers.

Some say they were made of metal. Others say they broke iron with their bear hands, and could crush an orcs skull with a thwap of a finger. The spear boyz learned that at least a few of these were true as they were routed upon attempting to ram themselves against the solid iron wall that is the dwarven elite.

After battering the spear boyz, the Ironbreakers turned their sights upon the rest of the horde, and were then assaulted by the warboss, his wyvern, and the choppa boyz, fresh from their victory on the other side of the field. It was at this time that the black orcs were finally through punting the slayers off the watch tower.

In the dying wails of the battle, the Ironbreakers finally broke under the full weight of the orcish tide. The black orcs finally set their banner atop the watch tower and the wyvern finally had its scratching post.

Upon losing the battle, the dwarves retreated into the domain of Joel's wood elves, where iron and wood clashed. Wood prevailed that day, as the wood elves' arrows found their targets in the eyesockets of the near impenetrable dwarven armor, and the treemen stepped on what they could not carry.

All in all it was a fine day for wargaming, despite the rather deplorable weather.

See you all on the gaming tables!

-Lance

Thursday, July 22, 2010

Tuesday Night Gaming (July 20, 2010)

Hey guys,

Here's the attendance:
Henri Tecson
Zeb
Ian
Wiley
Michael Nieves
Patrick Chua
Kerwin Lim
Domingo Sy Ong III
Melo Lazatin
Eleazar Joshua Lim
RJ Rimando
Arvin
Francis Lohongko
Lance Tan
Fred Escalona

There was a great turn out last Tuesday night, and it is even greater that the majority of the turn out could be attributable to newer players. They stormed the desert tabletop and played multiple games of Imperial Guard VS Space Marine, literally Imperial training exercises that would get them thinking about what they would want to get out of their own armies. Many thanks to Francis for being a rule keeper for the matches. Jerrick scored a victory with the Imperial Guard, while EJ scores a win with the Space Wolves.

On the volcanic/chaos waste table, we could see Wiley and Mike pitting Ultramarine against Ultramarine. It was freaking confusing, I honestly could not tell who was fighting who in that giant mashed up melee between armies sporting similar colors.Wiley soundly beat him (I honestly could not tell who was winning though. Imperial scum all look the same to me).

Zeb and Kuneho fought, with Zeb coming out as the victor! BAM! Terminators totally pwned the nids'. Zeb beat Kuneho down 4-0 in a sieze ground battle!

I had the honor of facing Patrick's Lizardmen in a 2k point match. He had terrible rolls, and I forgot to use my Wyvern for a turn, which turned out to possibly be game-breaking. In the end however, the Green Horde (I'm talking about the Orcs as the Lizardmen were also green) was triumphant in a last turn attempt for the Warboss and the rallied Boyz to take down the 40 man (Or Lizardman) death star that has taken considerable damage from lucky rock lobba shots.

The night didn't end there however, as when Oberon arrived, there was one more match being played out, and that was between PatChua and Wiley, Lizardmen (this time sporting the Slann "Supertoad" High Priest) against the growing Vampire Counts which used the Forbidden Lore of the Beast (Vampire VS The Lizardman, sounds like a bad horror movie).

For the turns that I was able to watch, I was pretty impressed by how Wiley and Pat's magic phases were focused on turning Wiley's Vampire Lord into play-do, as it shifted in and out of Chimera Form (4D6 attacks at strength and initiative 7 you've got to be freaking kidding me). Also, Pat use of Magic Cards was helpful in identifying what unit was under what spell/hex/whatever. Those cards should be seeing more play in the future.

That was pretty cool, and overall, it's great to see a lot of potential players coming in and playing Warhammer (40k). Can't wait to face off against fresh faces. Also, I finally got to duke it out with Lizardmen, which leaves just a few other armies to face before I've finally fought each army at least once (Need to fight High Elves, Skaven, Brettonia, and Beastmen).

See y'all at the gaming tables!

-Lance

Tuesday, July 20, 2010

Drums of War Part 1! (July 18, 2010)

The Battle for the 8th Age has begun!

The Drums of war have sounded last Sunday, and the following have answered the call:

Lance (Orks)
Patrick Palma (Demons)
Jun (Chaos warriors)
Joel (Wood Elves)
Ronald (Ogre Kingdom)
Lito
Kim
Jay
Doc Benjie
Jonathan

We learned a lot about the new rules, including but not limited to the redirection of charges, miscasting "innate" bound spells, and wheeling during charges. Armies also need to be tooled with banners now, as games with fortitude as a victory condition will be punishing to those without any.

The battles of that day fertilized the table tops of the Bunker with much blood, as the new edition saw the game to be much quicker (close combat is usually seen by turn 2), and more brutal (lots of attacks from supporting ranks).

Game 1: Lance VS Jun (Win)
Game 2: Jun (Win) VS Patrick
Game 3: Lance (Win) VS Ronald
Game 4: Joel (Win) VS Jun
Game 5: Lance VS Patrick (Win)
Game 6: Lance VS Joel (Win)

Ronald and I chose to use the funky terrain features that were designed for 8th edition. The funkiest of them all was the "Banestone" which adds +1 to wound rolls against units within 6'' of it (The only reason I was able to stand against the ogres). Khemrian Quicksand is dangerous terrain with "instant" death to some units, I cant' quite remember which. Sigmarite Shrine (Which thankfully had no effect that game) forces units under the "Forces of Destruction" ( Chaos, DE, Skaven, Orcs, etc.) to reroll ward saves. The idol of Mork also made it possible to re-roll charge distances, a very orcy contraption indeed.

Drums of War continues next Sunday, and it'd be great to see more armies taking arms against each other in the Bunker!

See you all on the gaming tables!

-Lance

Saturday, July 17, 2010

Warhammer Fantasy Night (July 16, 2010)

Hey guys,

Last night the a lot of people came over to play Warhammer and Warmachine. Mike "The Champion" Nievas played his first game of Warhammer Fantasy against Wiley's zombie/Twilight Vampire Horde and learned just how different Warhammer Fantasy was from 40k.

Oberon's Tomb Kings played against Jay's Dark Elves. The game was an epic match, but Jay's sneaky superheroes(villains) won the day as Shadowblade (forgot his actual name) killed the Tomb King Heirophant AND the Tomb Prince, forcing the undead to finally feel the weight of time as their forces crumbled into dust.

Pat Chua used his Chaos Warriors against Wiley's Zombies.

I had the honor of fighting Henri Tecson once again. This is how it went, it won't be as detailed as my memory is fuzzy and I'd rather get to know the game more before going for a really detailed battle report:

Turn 1 Dwarves: Henri does not move, and chooses to begin and end with his shooting phase. His cannons roared and killed orcs from different units. A spear chukka struck my warboss on a wyvern and wounded the wyvern twice.

Turn 1 Orcs: I declare a WAAARGH and send my wyvern charging 30'' across the board, destroying Henri's dwarf warrior unit. All my other units surged forward except for my spear boyz who were fighting over what the color green was.

Magic didn't do much, as I failed to cast any spells.

Shooting was pathetic as none of my warmachines hit, and one rock lobba blew itself up.

Turn 2 Dwarves: Henri's movement only consists of turning his warmachines to face my wyvern.

Once again, it begins with shooting. Henri fires his bolt throwers, along with his engineers' pistols at the wyvern, reducing both the warboss and the wyvern to one wound each.

One of his cannons overshoots, and the other kills 3 boys. The thunderers kill 5 more from the same unit and 5 wolf riders die. They pass their panic check as they were within 18'' of my Warboss.

Turn 2 Orcs: My Wyvern charges the unit of longbeards, who fail their terror check and allowed me to charge the bolt thrower unit behind them. I pass my dangerous terrain check.

My wolf riders charge the bolt thrower, who stands and shoots with its engineer, killing neither wolf rider as I luckily made my 6+ save.

The rest of the horde moves forward. The Magic phase saw me casting "Hand of Gork", which allowed the spearboyz to move 8 inches toward the dwarven lines.

Shooting was the same, only this time the goblin doom diver destroys itself. Fail.

My wolf riders kill one artillery crew member without taking any casualties in return, while my warboss destroys the artillery crew then overruns into the goblin wolf rider's combat!

Turn 3 Dwarves: Henri chose to begin moving the hammerers on the far side of the board that didn't seem to be getting any action toward the fighting.

His cannons fired, this time missing a unit, then killing 5 black orcs. The thunderers attempt to shoot the spear boyz and the choppa boyz and kill about 2-3 each. The black orcs fail their check and run.

In close combat, the wyvern trounces the bolt thrower crew and reforms near the enemy.

Turn 3 orcs: Spearboyz move toward thunderers. The rest move forward. The black orcs do not rally even with the help of their musician.

Magic was eventful as it saw my shaman casting Hand of Gork, propelling the spear boyz into combat against the thunderers without allowing them to stand and shoot.

Shooting was better since my bolt thrower skewered three dwarves and my stone thrower was spot on the center of a dwarven block. I managed to kill 1 out of 12 hits (I rolled a 1 for my strength 9 center hole).

During the close combat phase, the spear boyz murdered the crew, then overran them.

Turn 4 Dwarves:

The dwarves turned to face the wyvern, wolf riders, and orc boys assailing their flank. The other warrior unit charges the choppa boyz.

The cannons fired at the wyvern, which finally topples the beast. The orc warboss picks himself up afterwards. Thunderers shoot at the black orcs and kill 2.

The close combat phase was terrible for the orcs, as the dwarf block routs them, breaking them with their pursue.

Turn 4 Orcs: Wolf riders charge the dwarven block. The warboss and the spear boyz turn around and move toward the warrior unit, joining up.

Shaman gains 2 power dice and fails to cast the extremely important hand of Gork spell that would've allowed the spear boyz to support the wolf riders this turn.

Shooting has the rock lobba and spear chukkas missing once again.

Close combat phase time! The wolf riders get torn apart by the dwarves, who choose to reform to face the spear boyz.

Dwarf turn 5: dwarf warrior block attempts to charge the rock lobba and fails. The warrior unit charges the flank of the spearboyz.

During the shooting phase, the orcs were shot at, but thankfully neither cannon drew a bead this turn.

During the combat phase, the dwarves and orcs each killed 5 of their opponents, with the dwarves winning combat by 4 due to charge, rank, and flank bonuses. The orcs pass the break test and pass the test to check to see if they could reform even as losers.

Orcs turn 5: The black orcs charge at the dwarven block that attemted to charge the rock lobba on the flank.

In the magic phase, the night goblin shaman casts Gork'll Fix it, turning all 6's rolled by the dwarven unit in combat with the warboss into 1's.

The shooting phase was uneventful as the goblins are still fail to hit anything.

The combat phase was brutal, as the spear boyz destroy and overrun the dwarf block that had charged them last turn.

The black orcs attack with gusto, beating the dwarves on the flank but not breaking them.

The game was over and the scores ended with a DRAW.

It was a great night that saw everyone hankering for more Warhammer Fantasy.

See ya'll next time.

-Lance

Wednesday, July 14, 2010

The Battles Amidst the Storm (July 13, 2010)

Hey guys,

Glad to see there were a lot of games that went on last night.

First off, Henri and Jay went up with a Space Wolf VS Iyanden 2k point fight.

Then, my dad(Oberon) and Felix fought Sisters VS Salamanders, with my dad winning by an objective marker as the drop pods of the Adeptus Astartes unfortunately came one by one, allowing the sisters to concentrate their fire against just one or two squads a turn.

I myself was fortunate enough to play three games last night, all of which were glaringly fast.

My first game was against Pat Chua's Chaos Space Marines Undecided Cult list, wherein I was able to score a lucky draw because his first three turns of shooting did nothing (Or because Khorne was protecting my troops from everything). I am scratching the "kill two Slaanesh Demon Princes in a fight" addition to the "Kill List." Lesser Demons killed one of the demon princes. How embarrassing. I can admit however, that there was a lot of bad luck on Pat Chua's part, and we decided to play on and see who would win if we had reached turn 6. After another turn of battle, we decided that Pat would win on kill points, so I was sorta happy the game ended when it did.

My second game was against Mike "The CHAMPIONNNNN" Nievas with his Korsaro Khan led Space Marine Army. Both of us managed to roll four ones in a row. For him, it was when he had to make armor saves for his dying, last man who was testing for his combat resolution saves after failing to escape, and for me, when I rolled for my terminator saves (I rolled each one after the other). The lone terminator that survived was clobbered to death in close combat. That was dumb. Clearly a sad day for Terminators everywhere. ONE FOR THE ONE GOOD. This however, was not as bad as Mike's units arriving on the opposite side of the table, all on turn 4. This was terrible luck on his part. Korsaro Khan screwed another hapless servant of the Imperium once again. I was not able to get KK into combat though, so nothing was added to my "Kill List."

In my last game for the night (which was also my first game of 8th edition Fantasy), I played 1k points of Orcs and Goblins against Jay's 1k points worth of Dark Elves. It seemed straightforward enough, before everything went wrong. xP

Here's how it went:

Khrag stared down at the battlefield. He didn't bring a whole lot of boyz, but they should be enough. The WAAARGH told the shaman to face off against whatever foe they could find on their way to meeting with the Warboss Bazrag Blacktoof.

"Gitstabba, anyfin' yet?" growled the shaman, growing impatient with the lack of violence, sublimating it through the coursing green energy basked his eyes in an eerie glow.

His goblin scurried into the room. "Dem pointy eared ones a' comin'. They gots a w'ayvern with many 'eads boss. Maybe we oughta meet up wiff da Warboss befo-"

Khrag's staff cackled with green WAAARGH energy as he tore the goblin apart with a quick zzap of WAARGHness. "No gobbos eva gon' tell me wot ta do! We Blacksunz'll show dem elfies who da baddest in da Badlands iz!"

-----------------------------------------------

Orc Turn 1: The entire Orcish force moves forward. The spear boyz failed an animosity check and squabbled over what color they thought the sky was. They couldn't decide if it was blue, orange, purple or black as they were too stupid to account for the change in the sky's color as the day went by. The goblin wolf riders marched toward the dark riders on the western flank, preparing to charge the turn after.

I rolled 7 for my power dice, and decided not to cast any spells because all I had were WAARGH and Bash'em Ladz, both of which were not useful as I had nothing in close combat.

The goblin doom diver fires at the Corsairs, killing 4 of their number.

DE Turn 1: Jay chooses not to move anything besides the dark riders, who march out of charge range of the wolf riders.

The sorceress casts Chill Wind, killing three of the choppa boyz unit, then casts Dark Power (+D3 casting dice) and casts it with irresistible force, which in 8th ed, means a miscast. His sorceress blows herself up and wounds the hydra right beside her as he rolls a 4 in the new and more destructive miscast chart.

Orc Turn 2: I was feeling pretty confident with his general gone, so I called for a WAAARGH. Two units surged forward, the Black orcs and the Spear boyz, both of which moved and failed to charge. The goblin wolf riders marched closer to the dark riders' rear.

During my magic phase, I casted WAAARGH with irresistible force, and my black orcs and spear boys managed to get into close combat. My wolf riders rolled double 1 for distance and did not reach the dark riders. The shaman rolls on the now relatively less harmful orc miscast table and suffers a wound.

Shooting saw me shooting at the Corsairs, the only unengaged unit in his army besides the unit of dark riders. I killed two more.

Close combat was abysmal. My black orcs had 16 attacks, first strike and rerolls to hit, and killed 6. His truck back and killed 13. Black orcs were wiped out. NEVER charge Blackguard. EVER.

My spearboyz engaged the hydra, which had 7 attacks and killed all my boys because it had hatred. Then he thunderstomped and killed 4 more boyz. We came, we broke, we got run over.

DE Turn 2: All three units (Corsairs, hydra, and blackguard) charge the choppa boys, which ran from the terror causing hydra and failed to run far enough, wiping them out.

The dark riders marched toward my shaman and shot him to death.

Orcs Turn 3: Wolf riders charged the blackguard from the flank, failing their fear check and thus reducing their WS to 1.

The goblin doom diver misfires and becomes unable to fire this turn and the next.

The goblins kill 3 blackguard and lose 6 of their own in the onslaught. They break and get run down.

It was at that point that I decided the game was over, as I only had a doom diver that should wait two turns to shoot.

---------------------------------------------------------------------

Khrag's head, missing an eye and all his teeth, was presented by the surviving doom diver crew unceremoniously to the Warboss. Bazrag picked his teef, not knowing what to make of this situation. He had just lost his best shaman, alongside some of his killiest boys.

"Serves that git right. E' shoulda waited fer ME! Wot 'appened?"

"Umm...boss? E' was shot in the eye, an' dem elfies tore 'is teef out too." The three goblins, one of them still wearing the doom diver wings, said this and many other accounts of the battle in unison, just as if they had rehearsed it. Each of them were sporting orc toof necklaces (Orc teeth is the currency in these societies), chained together by the thread that seemed to match the cloth used to stitch together the shaman's robe.

"Dey took 'is teef out too eh? Well, we'll jus' 'ave ta take'm back den!" The Warboss' voice boomed with almost unrestrained fury, he unconsciously picks up the goblin wearing the doom diver outfit and tosses him like a paper plane at his wyvern, which was delighted to finally get something to eat.

"You gobbos betta get my other shaman, I need'z ta round of some boyz! It's time for the Blacksunz ta get ta killin!"

----------------------------------------------------------------------------

Good game Jay! I learned a lot. Charging a unit of black guard is like charging the embodiment of eternal abuse. Never charge them, and always shoot them first. XP Also, I actually need to think more because I'm no longer leading an army of super elite genetically enhanced blenders with legs, so charging gung ho all the time ain't going to work.

It's a whole new battle, can't wait to play more of it. Ingats guys, see you on the battlefield.

-Lance

PS: Miscasts are awesome. I read on Dakka Dakka that the biggest improvement to the orcish army was that the miscast table was relatively tamer.

Sunday, July 11, 2010

The 8th Age is Upon Us (July 9, 2010)

Hey guys,

We had a lot of players last friday. A lot played Talisman, and Ryan and Wiley went head to head in a 40k Salamanders VS Ultramarines fight. I proxied an army of Orks and went against Pat Chua's Blood Angels force. The orks were really lucky, and I managed to pop both land raiders with lucky power klaw shots, but the day went to the Red Power Rangers with tear drops and wings as they eventually overpowered the orks in close combat. The highlight of the game was when a squad of orks (just 12 of them) were charged by the Sanguinor then killed him. It was amazing luck on my part that these lowly boyz killed their angel of death. XD Sorry Pat.

But of course, the main figure of me and my dad's attention that night was the one being fought on the dessert table, where Henri Tecson and Jay Morales were duking it out.

The Twin Tailed Comet has arrived. Last Friday, Jay and Henri played the first game of Warhammer Fantasy 8th Edition. Cannon fire and rifle bullets shot across the tabletop as both sides attempted to tear each other apart. Without needing to guess for range, war machines tore through ranks of both dwarf and man, leaving nothing but splattered gore and the smell of gunpowder.

With the new charge rules, dwarfs were seen charging 11-13 inches, reaching their targets and tearing the forces of the empire in close combat; and with the new close combat rules, the second ranks were able to support the front fighters, leading to more casualties and a faster game.

Miners were torn apart by Hellfire Volleys, while knights charged and harried the dwarven flank. This all happened as the Thane led the dwarfs through a killing field in the center, forcing the treacherous forces of the Empire to flee before the disturbingly graceful and speedy dwarven onslaught. The dwarfs had won the center, but the empire were advancing on the flanks.

By the last turn, both sides were worn out. Casualties were heavy on both sides. Ammunition was all but spent. It was a draw at least, and at most, a Pyrrhic victory.

Though the battle was over, its death cry was echoed the many wars to come.

The game has ended, the war, just beginning.

Orcs are amassing in the Badlands, calling together new WAAARGHs. The Dark Elves are preparing fleets to assail the old world, ready to strike a blow against their much envied kin. The Skaven have been seen bellow the streets of the Old World, bursting out of craftily hidden tunnels. The Vampire Counts are tearing the dead from their graves, eager to recruit more for the coming battles. The forces of the Dark Gods have gathered in the Chaos Wastes, eager to succeed where Archaon had failed.

Ogres march from their mountainous land, eating and pillaging all in their path for some food or coin. The Lich Priests have awoken their slumbering masters from their eternal sleep, bidding them to reclaim the land that is rightfully theirs.

The Kingdom of Bretonnia rides to war, with all the colors of their houses. The doors of the dwarven holds have swung open as the stoic dwarves march to battle. The Wood Elves begin to awaken their treefolk, for the former see the smoke in the sky and hear the call to war in the winds. In the Jungles of Lustria, the lizardmen commemorate the day of the Serpent Tongued Comet that marked their salvation in ages past, and steel themselves against the possibility that they might need their gods once again. The High Elf Mages warn their kin of the upcoming war. The Empire's nobles have ceased their petty squabbles upon the realization that they are surrounded.

This is the World of Warhammer, and the dawn of the eighth age.

See you all on the gaming tables.

-Lance

Thursday, July 08, 2010

July 6, 2010 Bunker games, Tuesday

Hey guys,There was a lot of WAAARGH! in the bunker last tuesday, with a mix of 40k and Fantasy Wargaming.
I had the honor of fighting Mike "The Champion" Nievas in a spearhead/Take and Hold mission between my Khornate Warband and his Imperial Guardsmen. It ended in a draw because I claimed his objective and he claimed mine, which was of course, awkward as that isn't the usual result. BLOOD FOR THE BLOOD GOD!















Also on the tables were Ernest and EJ, who played a vicious space marine VS space marine fight, with EJ earning his first win.

Attendance:
1. Wiley Peralta
2. Henri Tecson
3. Michael Nievas
4. Garrick
5. Jay Estaris
6. Romy Estrella
7. Jocelin Lohongko
8. Felix Lohongko Jr.
9. Francis Lohongko
10. Benjamin Perez
11. Jonathan Perez
12. Melo Lazatin
13. Jerrick T. Velasco
14. Liberato Tan
15. Lance Tan
16. Hannah Serote
17. Noreen Alejandrino
18. Wheel De Angel
19. Arvin Tan




Brother fought against brother as Felix and Francis Lohongko fought each other with Space Wolves and Raven Guard respectively. Drop pods crashed down on the Fenrisian landscape.

Wiley managed to play two games of Fantasy, and scored a win against Henri's dwarves (and by transitive property, it means he won against me too XD), and a game against Jay's Dark Elf outriders. Although his zombie horde managed to eventually kill and overwhelm the dwarves, he was not able to shamble (Zombies only have one speed) fast enough to Jay's crossbow tottering Dark Elves who just dominated the board with effective maneuvering.

All in all, it was a great night. Can't wait for 8th edition to start playing with the revised rules.

See you all at the gaming tables!

-Lance

Tuesday, July 06, 2010

July 4, 2010 Sunday, Warhammer Fantasy






The Twin Tailed Comet, 7th Edition last hurrah

Congratulations to the winners!!!

Overall - Clarence Cua
Best General - Joel Tiongson
Best Painting - Ross Antay
Best Sportsmanship - Ronald Benedicto

We thank all the players who participated in this tournament.

Many thanks to Ian "Kim" Navarro, who ran the tournament and set up very good scenarios.

Many thanks to Freddie and Des Tan for the venue and support of the tournament.

We had a total of 7 players who participated and one had to give way. (Due to health problems and other priorities, four players did not show up).

Still we saw a lot of exciting action among the six players.



















As an added bonus however, we also had the opportunity to watch Jay Estaris's Skaven army (with Plague Furnace) that wrack havoc on Henri's Empire.








After a long day of swords and spears, the players and organizers decided to join forces and assaulted Max's Fried Chicken, Chick all you can eat.


It was a one sided battle where we all won and rested on our laurels. It was a good day indeed.