Tuesday, July 20, 2010

Drums of War Part 1! (July 18, 2010)

The Battle for the 8th Age has begun!

The Drums of war have sounded last Sunday, and the following have answered the call:

Lance (Orks)
Patrick Palma (Demons)
Jun (Chaos warriors)
Joel (Wood Elves)
Ronald (Ogre Kingdom)
Lito
Kim
Jay
Doc Benjie
Jonathan

We learned a lot about the new rules, including but not limited to the redirection of charges, miscasting "innate" bound spells, and wheeling during charges. Armies also need to be tooled with banners now, as games with fortitude as a victory condition will be punishing to those without any.

The battles of that day fertilized the table tops of the Bunker with much blood, as the new edition saw the game to be much quicker (close combat is usually seen by turn 2), and more brutal (lots of attacks from supporting ranks).

Game 1: Lance VS Jun (Win)
Game 2: Jun (Win) VS Patrick
Game 3: Lance (Win) VS Ronald
Game 4: Joel (Win) VS Jun
Game 5: Lance VS Patrick (Win)
Game 6: Lance VS Joel (Win)

Ronald and I chose to use the funky terrain features that were designed for 8th edition. The funkiest of them all was the "Banestone" which adds +1 to wound rolls against units within 6'' of it (The only reason I was able to stand against the ogres). Khemrian Quicksand is dangerous terrain with "instant" death to some units, I cant' quite remember which. Sigmarite Shrine (Which thankfully had no effect that game) forces units under the "Forces of Destruction" ( Chaos, DE, Skaven, Orcs, etc.) to reroll ward saves. The idol of Mork also made it possible to re-roll charge distances, a very orcy contraption indeed.

Drums of War continues next Sunday, and it'd be great to see more armies taking arms against each other in the Bunker!

See you all on the gaming tables!

-Lance

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